Season 11 patch notes 11 Legends reveal huge benefits of Wattson
APEX Legends Respaw entertainment developer has some great changes planned for Wattson in season 11, so much that the notes of the patch revealed this week said This is the Wattson season. Changes for legend consist of improvements in all areas, with the exception of a slight increase in the impact area to compensate for the elimination of low profile function in the game. Even if you do not play as Wattson, you will also benefit from the changes if you have a Wattson on your team, since the performance s ultimate skill has also been reworked.
The patch notes devoted a complete section to the defensive legend to show Wattson the importance of these benefits. Some notes from the developers explained what are the objectives with these changes.
We want to allow a more active gameplay of the Wattson players softening the roughness in the placement of fences, said the developer in the patch notes. Response capacity adjustments, greater range and faster coolings mean that Wattson can establish a defensive position much faster and more reliable, or even use their fences and pylons in the middle of an open combat in case of trouble.
Below are the full sets of planned changes for Wattson in season 11:
General
Reliability and response capacity were improved when placing the tactical and definitive Wattson objects in the world. Wattson can place your tactical and definitive objects on valid surfaces above the Wattson s eyes level (to a reasonable degree). General increase in the size of the Hitbox to compensate for the deletion of the low profile in the Legacy Update.
Tactical - Defense of the perimeter
Increased damage when crossing a fence by 33%. (15 to 20) The duration of the disadvantage was increased by crossing a fence by 100%. (1.5 to 3 seconds) The allowed time was increased to be hit again by a subsequent fence effect by 100%. (0.5 to 1 second). Decreased recharge time by 50% (30 to 15 seconds). The location range was increased by 50%. The delay was reduced between the off and the reactivation of the fences after an ally crosses them by 60%. (1.0 -> 0.4 seconds) Wattson now moves at disarmed speed while preparing / places fence nodes. The fence nodes can now be placed as soon as the weapon is ready, instead of waiting for the animation to finish.
Ultimate - Interception Pylon
The output of Pylon has been significantly redesigned. The number of active pylons that Wattson can place from 3 to 1 was reduced. The pylon now lasts forever (instead of running out after 90 seconds). The pylon now has a group of 250 shields that can be distributed to nearby players, instead of effectively infinite shields. The recharge rate of the shield of the pylon was increased by 150% and the regeneration rate was softened. (2 / second -> 5 / second, or more exactly: 1 / 0.5 seconds -> 1 / 0.2 seconds) When a pylon runs out of shields, he no longer recharges the shields of the players, but he can still shoot the incoming artifacts. Receive damage while regenerating shields through the pylon delays continuous regeneration in 1 second. The user interface on the ground and the HUD elements now shows the amount of shields that remain on the pylon. Pen to a friend pylon now will show the percentage of shields that remain on the pylon. The bombing of the pylons has modified moderately. The artillery is now triggered when the pylon detects that it will impact on any surface within the scope and line of vision of the pylon, instead of being fired as soon as it is within reach. As part of the changes, the current problems must now be addressed in which the pylon does not reliably attack the explosive artifacts (particularly with regard to air attack and artifacts skills that bounced on surfaces near the pylon).
APEX Legends Season 11 is scheduled to launch on November 2.
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